Friday, November 23, 2012

Modeling Environmental Objects

Our game director Emil told me that we need some rocks/boulders in our game.  So here are a couple of boulders I modeled for the game.


547 Polygons


296 Polygons


223 Polygons


721 Polygons


Piles of Boulders



Modeling Simple Swords

During some of my free time I decided to model some simple low poly swords, just for fun.  If we run out of time, then we can use these swords in the game as backup models.

First off, a simple heroes sword!  I looked at the Kokiri Sword from Legend of Zelda Ocarina of Time for some inspiration.  This sword model is only 96 polys.



Next, I decided to make a sword with a completely crazy blade design.  I call it the Crazy Blade (original I know) ;).  This sword is 428 polys.



After that, I played around with modeling a Katana-ish looking sword with a bamboo hilt.  This one was 171 polys.




Lastly, I wanted to have a sword with a crazy hilt design and a long thin blade.  Thus the idea of the Crescent Moon Sword was born.  Here is what I have initially modeled the sword to look like.  It is 251 polys.



For now I will stop modeling swords, but these are a couple of low poly sword designs as my contribution to the possible weapons of LTBINW.

Friday, November 16, 2012

Modeling the Hell Hound

I got permission to model the "Skeletal Demon Dog" and so I started right away.  This is what I have so far.

          First I began to model the legs.


          Then I made the spine.




I put them together.




          I then modeled the skull.




          I got some comments that I should make the spine longer.




          I also made more ribs.


So far I have it has taken me 30+ hours to model this.

          I decided to move on to modeling additional items.