I tried to use 3ds Max to make my skull for about an hour, but it wasn't working very well; so I scrapped it. =D
I then started using Mudbox with better results. I used a sphere and little by little started sculpting in details.
Front
Side
Perspective
I add more detail to the skull.
I tried to paint it a little too.
I then needed to see what my skull would look like if I was to take it's displacement and normal maps and put it only a low poly model.
(384 Polys)
(1,536 Polys)
(6,144 Polys)





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