I was assigned next to learn how to make a weapon node for our character's hand. I looked for a rigged model for awhile, and finally found a free one that would work (mind you this will not be the model we will be using in the game).
I was able to figure out how to link the sword to the hand's mesh and turn it into a bone.
I then imported it into Unity and tried to see if I could attach a imported sword onto the character's hand (I used the same sword). I also attach the rig to the first person character controller.
I tried it out in the game and the sword stayed! Yay!
It is not over yet however, as I need to get the real character and do the same thing to it once it is modeled. But, so far so good.
Here is a video, enjoy!


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