First I started sculpting the the landscape.
I also added a first person character controller.
I then imported Cari's fountain and Tim's well into Unity; positioning them in the level.
I was told to make the fountain bigger and I also imported Chris's Castle in.
We didn't want the monsters to be able to team up on the player all at the same time so I made formations of boulders that a player could hide behind.
We also didn't want the player to accidentally fall off the level and so I built invisible walls, with colliders attached, to wall in the player. It was also decided that we should make the rocks smaller.
The mountains were a bit too jagged for our cartoony-cell-shaded world, so I smoothed them out.
Well here is the basic level design format I built. Emil will be working on texturing it.
Here is a video, enjoy!
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