Saturday, December 8, 2012

Unity Level Building

Hey everyone, the next job I was assigned to was taking our current game assets and create a prototype level design layout for our game.  This is what I finished.

First I started sculpting the the landscape.


I also added a first person character controller.


I then imported Cari's fountain and Tim's well into Unity; positioning them in the level.


I was told to make the fountain bigger and I also imported Chris's Castle in.

 
  

We didn't want the monsters to be able to team up on the player all at the same time so I made formations of boulders that a player could hide behind.


We also didn't want the player to accidentally fall off the level and so I built invisible walls, with colliders attached, to wall in the player.  It was also decided that we should make the rocks smaller.


The mountains were a bit too jagged for our cartoony-cell-shaded world, so I smoothed them out. 


Well here is the basic level design format I built.  Emil will be working on texturing it.


Here is a video, enjoy!


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